Solitaire Lexicon – A Glossary of Terms Used in Solitaire & Patience Card Games



At the point when you play solitaire games, you’ll go over a couple of terms which you may not be comfortable with, however which can assist you with comprehension and like the game.

Climbing Sequence

A run of cards that goes up in worth (for example 9-10-J).


Playing one card (or gathering of cards) upon another, as indicated by the guidelines of the game. Building might be determined at least one severally, as indicated by the standards of a specific game:

By Alternate Color – Build red on dark, or dark on red, paying little heed to suit

By Color – Build red on red, or dark on dark, paying little heed to suit

By Suit – Cards should be played in a grouping of a similar suit

Down – Cards should be played in a grouping of slipping position

Despite Suit – Build utilizing rank alone, overlooking tone and suit

Up – Cards should be played in a grouping of climbing rank


A standard deck has two tones: Hearts and Diamonds are red, Clubs and Spades are dark.


A vertical heap or gathering of cards.


To divert up cards from the deck and spot them in the leayout.


Most games utilize a standard 52-card deck of playing a game of cards without any Jokers. There are additionally numerous games that utilization two 52-card decks rearranged together. A couple of JOKER GAMING utilize non-standard or cut decks.

Sliding Sequence

A run of cards that goes down in worth (for example J-10-9).

Dispose of

Cards forever eliminated from play.

Face Card

A King, Queen, or Jack.


This is a definitive objective for cards in numerous games. The Foundations might be essential for the first design, or they might be made during interactivity, as indicated by the guidelines of the specific games.


Cards staying after a format has been managed. A hand should by and large be held face down until called for in the game.


The underlying requesting or arrangement of the cards on the table (or screen). The format incorporates the stock, wastepile, establishments, scene, and hold.


Another name for a deck of cards.


A solitary player game. Known as “solitaire” in America.


The mathematical request of the cards is for the most part A-2-3-4-5-6-7-8-9-10-J-Q-K, with the ace positioned least, and the lord positioned most noteworthy. In certain games the positioning is ceaseless – downwards from 3-2-A to K-Q-J, or upwards from J-Q-K to A-2-3. Likewise, in certain games the ace is positioned over the lord. In then again different games, the ace might be positioned at the top or at the base as a player picks.


To get cards from the design and them re-bargain them. In certain games the cards should be gotten in a predefined request. Likewise, a few games the cards are rearranged among redeals, and in others they are definitely not.


A few games incorporate a save, which is by and large pre-loaded up with cards from the stock during the underlying arrangement. These cards can regularly just be taken out from the hold specificly, which fluctuate from game to game.


An even heap or gathering of cards.


To randomize the cards in a deck. This is regularly done be hand, by parting the deck into equal parts and afterward riffling them back together a couple of times. A mechanical card-shuffler may likewise be utilized. In PC solitaire, the rearranging is performed by an irregular number generator.


A solitary player game. Known as “persistence” in England.


Where the cards are managed from. Toward the beginning of a hand, the stock contains the whole deck (or decks). As a rule, cards are taken out from the stock and played to the establishments, scene, or waste, until the stock is unfilled.


A standard deck of playing a game of cards has four suits: Hearts ?, Diamonds ?, Clubs ?, and Spades ?. Each suit has 13 cards (2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A).


Single cards, gatherings of cards, or heaps of cards, every one of which might be controlled as depicted in each game. The scene is by and large the piece of each game that gives it its own unmistakable flavor.


The mathematical estimation of a card. For number cards the worth is basically the assumed worth of the card (2, 3, 4, and so on) For different cards, the ace by and large has an estimation of 1, a jack has an estimation of 11, a sovereign has an estimation of 12, and a lord has an estimation of 13.


In numerous games, if a card can’t be played to an establishment or scene heap, it is moved to a wastepile.


This changes by game, yet by and large includes: placing all the cards into some predefined request; filling the establishments; or eliminating all the cards from the scene.


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